![]() Happily, Coda was chosen by Apple as an App Store Best of 2015 and landed in iMore’s Best of 2015. I’m incredibly proud of this product, and based on the product reviews, it’s clear that our customers appreciate it also. A significant amount of work went into adding new features and improving the user interface, making Coda a truly desktop-quality text editor that just so happens to fit on your iPad - and now, your iPhone. This was an incredible, top-to-bottom overhaul to Coda for iOS - which we now just call “Coda” (but for iOS). In 2015 we released two significant new apps: Here’s a look back at 2015, and a look forward to 2016. ![]() And we shipped a couple of great new apps and stretched our creativity. We saw some experimental notions get put on hold, while others expanded. In 2015, we watched our processes and systems improve dramatically as our talented team took ownership of parts of our puzzle that suited them best. We got an all-in crash-course on the business and creative challenges of developing a cross-platform video game, something we’ve always wanted to attempt. There’s enough change that each year has a certain “feeling”, a certain texture that can only be felt in retrospect. I would describe 2015’s texture as a little nutty, mostly smooth, yet significantly chewy. You’re treading water in some areas, but not in others. I think it’s because things at Panic are always evolving - gradually evolving, but evolving still, like any good business. That’s one heaping teaspoon of life-time, but you know what? It doesn’t feel like it.
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